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"Make the Difference" is a board game spin on "Spot the Difference". Add 5 lines to one of the provided illustrations to create 5 "mistakes," then, ha..
The new way of playing football.
Times have changed. Screens have taken over and people are spending less time interacting with each other. With that..
A game that contains Arabic spelling cards to form words with three distinctive letters in the Kalm game. - It is suitable for adults and children and..
The garden gnomes have gathered in the playground to collect all the toys left behind by the young children during the day. But the giant elephant sli..
Players in The Color Monster collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.